Projects

Projects

Scroll down for a list of completed and ongoing projects. Links to further information are provided where relevant.

For further information, message me via the contact page or email: alice@applevioletrobot.com

Convalescent Snakes & Ladders (aka Snakey)

Educational Artefact

Convalescent Snakes & Ladders is an educational artefact exploring the uncertainty of recovery following serious illness. Drawing on lived experience and medical humanities research, it uses the familiar structure of Snakes & Ladders to surface the practical, emotional, and epistemic challenges of early convalescence. The project is designed to support reflection and discussion about patient experience, communication, and recovery in healthcare education.

Convalescent Snakes & Ladders is available under a Creative Commons Attribution licence and may be adapted for educational use. Workshop materials and implementation guidance are available. If you are considering adapting the project, please get in touch. The artefact is intentionally designed, and a brief conversation can often help others avoid reinventing problems that have already been solved.

The Staph Aureus Experience™
(☆☆☆☆☆ Do not recommend)

Collage Series

Presented as simulated Polaroids, the work collates snapshots of hospital life - humour, danger, dis-ease, and the strange everydayness of being seriously unwell.

The project emerged from a desire to preserve both the good and bad of severe illness and recovery, not as a neat retrospective narrative, but with rawness, fragmentation, and immediacy.

Illness can be dehumanising, so the images intentionally keep handmade imperfections, which, along with the redaction of real names, aims to keep personhood, of patient and carers, central to the viewer experience. 

Paper Alice

Identity Mapping Artefact
Work in Progress

Paper Alice is an ongoing paper-doll project exploring continuity and change in the aftermath of serious illness. Formed from a connected chain of figures, each representing different aspects, capacities, or understandings of the self, the work reflects on identity as something both continuous and emerging. Rather than searching for a return to a previous self, it asks how new versions of ourselves are recognised, accommodated, and integrated over time.

Materiality & Temporality

Interview-based Research Project
Work in Progress

Materiality and Temporality is an interview-based research project exploring how graphic medicine creators transform lived experience into artefacts. Through conversations with memoirists, artists, and makers, the project examines how experiences are shaped by medium, materiality, narrative, and time.

At its heart is a simple question: what happens to an experience once it has been made into an object? The project explores how creators revisit their work, how meaning shifts through publication and interpretation, and how artefacts continue to shape relationships with the experiences from which they emerged.

Menopause is Bullshit!

Graphic Medicine Project
Work in Progress

Menopause Is Bullshit is a graphic medicine project exploring menopause through the collection of lived experiences. Part archive and part map, the project brings together many individual accounts to document the territory as it is actually experienced rather than as it is commonly described.

By gathering fragments, observations, frustrations, and moments of recognition, it seeks to create a richer and more navigable picture of a complex life transition.

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